Competitive Rules
Last updated July 4, 2026
1. Eligibility
You must be at least 13 years old and hold one active account to participate in ranked matches. Elo, leaderboard position, and rewards are tied to a single account per person — see our Community Guidelines on account sharing and multi-accounting.
2. Match format
A ranked match is a live 1v1: both players' cameras on, one randomly selected exercise (push-ups, squats, burpees, or plank), 30 seconds, scored by the same on-device model for both players. Neither player chooses the exercise, and there are no re-rolls once a match starts.
3. Scoring
Each player receives a 1–10 score based on rep count (or hold time), form, pacing, and effort. Higher score wins; a tie is a draw. Full mechanics are on our AI Judging page.
4. Rating changes
Ranked results update both players' Elo immediately using standard Elo math (K-factor 32). See our Elo Rating page for the formula.
5. Disconnects and voided matches
If a live connection drops entirely before a result is recorded, the match is voided — no Elo change for either player. Extended time with low camera visibility during a completed match is factored into scoring rather than voiding the match automatically.
6. Friendly vs. ranked
Duels started with a friend can be marked friendly (zero Elo change, for practice or fun) or ranked (Elo on the line, same as matchmaking). Guest matches never affect Elo, ranked or otherwise, since guest results aren't saved server-side.
7. Seasons
Ranked play is organized into monthly seasons with a partial rating reset at the start of each one. Full detail is on our Seasonal Ranking page.
8. Prohibited conduct
Camera spoofing, motion faking, account sharing, multi-accounting, and prearranged fake matches to manipulate rating are all prohibited — see our Anti-Cheatpage for what's actively checked, and Community Guidelines for conduct rules around camera content and harassment.
9. Disputes and reports
If you believe a match result, an opponent's conduct, or an enforcement action was wrong, contact us through Contact with the username involved and roughly when it happened. We review every report; not every dispute changes the outcome, but every one gets read.
10. Rewards have no monetary value
Ranks, titles, badges, and borders earned through competitive play cannot be bought, sold, or exchanged for real money or anything outside the Service — consistent with our Terms of Service.
11. Changes to these rules
We may update this rulebook as competitive features evolve. Material changes will be reflected by updating the date above.
9. Why these rules are short
A rulebook grows in proportion to how much of a game is decided by judgement, and very little here is. The exercise is derived from the match identifier rather than chosen, so there is nothing to negotiate. Scoring is applied by the same code to every repetition of every player, so there is no referee to appeal to. Rating changes are arithmetic, so there is no discretion in how much a result was worth.
What is left to write down is mostly what happens when something breaks — a connection drops, a camera fails, a result arrives that cannot be true. Those are the sections above, and they are the sections worth reading before they apply to you.
10. How disputes actually work
There is no formal appeals panel, because a competition of this size does not warrant the theatre of one. If you believe a result was wrong, write in through the contact page with the approximate time of the battle and what you saw. That timestamp is the useful part: it is the only way to line your account up against what the server recorded.
What can be corrected is a result the system got wrong — a match voided incorrectly, a rating change that did not apply. What cannot be corrected is a repetition that was not credited because the camera could not see you properly. That is not an error being appealed; it is the system doing the thing it is supposed to do when it cannot measure, which is to decline to guess.