Seasonal Ranking
We're currently in Season 3: Maximum Punishment. Here's how seasons work.
A new season every calendar month
Each season runs for one full calendar month (UTC). When a new month starts, a new season begins automatically — no downtime, no separate sign-up.
The soft reset
At the start of each season, every player's Elo rating moves 25% of the way back toward the 1000 baseline. It's deliberately a soft reset, not a wipe: a player at 2000 starts the new season around 1750, keeping most of their earned rank while giving everyone a fresh, competitive leaderboard to climb. Read the full math behind ratings on our Elo Rating page.
What resets, and what doesn't
- Resets: your position on the seasonal leaderboard, season-specific stats like biggest climb and best streak.
- Never resets: your all-time match history, total wins/losses, peak Elo ever reached, and unlocked rewards.
What the season page tracks
- Top 100 — the current season leaderboard, ranked by Elo.
- Biggest climbers — players with the largest Elo gain since the season started.
- Longest streaks — the best active win streaks this season.
- Hall of Fame — a running record of past seasons' top finishers.
Check the current standings on the Season page, or the all-time rankings on the Leaderboard.
Making the most of a season
Because the reset is partial, consistency compounds — a player who battles regularly through the whole month builds a bigger cushion than one who plays in a single burst. Daily missions (visible on the Battle and profile pages) give a steady reason to show up between big pushes for rank.
Related pages
- How Elo rating works
- Competitive Rules — the full ranked rulebook
- Fair Play
Why reset at all
A permanent, never-resetting board stops being a competition after a few months, and it fails at both ends at once. The people at the top arrived and no longer have anything to defend. The people arriving look at a gap that would take a year to close and correctly conclude there is no point starting. Both groups go quiet for the same reason: the board has stopped being about anything that is still happening.
Compressing the distances once a month fixes both ends. A strong player re-establishes their position quickly — that is what being strong means — but they do have to turn up to do it, and a new player joins a board where the distances are survivable.
Why partial and not a full wipe
Resetting everybody to 1000 would be simpler to explain and considerably worse to play. It throws away real information: somebody who has demonstrated across hundreds of battles that they belong at 2400 is not a coin flip against a beginner on the first of the month, and pretending otherwise produces a fortnight of badly matched battles that are unpleasant for both people in them.
Pulling everybody partway keeps most of what has been learned while still shortening the board. Ratings converge again within a handful of battles, so the opening week of a season is competitive rather than chaotic.
Coming back after a season away
If you disappear for a month and return, the reset has worked in your favour rather than against you: you come back closer to the middle of a board that has also moved, instead of carrying a number that is now badly out of date.
Your peak rating is never reduced by a reset, and your finishing position in every season you played is kept permanently. What the reset moves is the number you are currently fighting with. The record of what you actually did stays exactly where it was.